I felt my time wasted just by how slow the forced combat at the start of Tides was. I will also say that graphically, I find Planescape much more beautiful (in HD) and less clunky and slow (being so old it runs smooth and fast in the remaster - although I did experience one bad remaster related bug). Planescape hooks you fast, immediately at the start with an excellent beginning (excellent in narrative, theme and prose) and keeps you hooked throughout the game, which I've never experienced in any "game fiction" besides Disco Elysium. I found the dialogue in the spiritual successor overly verbose to no point (brevity is the soul of wit and all of that) and less well written overall to the point that I gave up on the game before I could even be bothered finishing it (less characterful writing less interesting themes, philosophy and characters less well realized world etc less engaging). I replayed Planescape just a few months ago so it is fresh on my mind. If you do try out Tides before Planescape I would not say it reflects the game well, which of course may be good or bad depending on which of the games you like and why. ![]() ![]() Compared to Planescape Torment, Tides was a massive disappointment, at least to me. ![]() The lack of combat is the only good part of Tides of Numenera in my opinion but the systems they replaced the combat "focus" with (not that Planescape was much focused with combat from the start) really annoyed me to the point that I still prefer Planescape "mechanically" and I hate the old D&D inspired combat of those CRPGs - including Planescape.
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